Wednesday, February 16, 2011

Bloom's Taxonomy - Cognitive, Psychomotor, Affective Domains

SLOs, Bloom’s Taxonomy, Cognitive, Psychomotor,
and Affective Domains
.

Bloom (1948) developed classifications of intellectual behavior and learning in order to identify and measure progressively sophisticated learning. College faculty members are hired because of their discipline expertise and are sometimes unfamiliar with important pedagogical theories that contribute to effective learning. Bloom's taxonomy is especially important in higher education where outcomes need to address the student ability to use information, not just recall and regurgitate concepts. Lower levels of learning are easier to assess but do not adequately display what the student can DO with the knowledge. Refer to the next page for a diagram of Bloom's increasing levels of complex learning.

However, learning is not a purely cognitive function; learning occurs differently when it entails performing a skill or re-evaluating behavior. Three domains of learning are recognized:

· Cognitive domain defining knowledge classification. See the following page for a table describing increasing complexity in cognitive learning. Each level has examples of verbs that could be used in writing an SLO at this level. These verbs are not magic or mandatory, our faculty found them helpful, so we used a variety of models and created our own.

· Psychomotor domain (Gronlund, 1970; Harrow, 1972; Simpson, 1972) defining physical skills or tasks classification. Check out the psychomotor table on the following page.

· Affective domain (Krathwhol, Bloom, and Masia, 1964) defining behaviors that correspond to attitudes and values. Please refer to the affective table. Affective outcomes tend to be the hardest to articulate initially and often appear difficult to assess at first glance. However, cognitive outcomes often represent the outcomes most closely related to deeper thinking and life-long learning, as well as the outcomes we value most.

NOTE: Student learning outcomes should address relevant outcomes for each of these domains but must be appropriate to the course.

Think about possible means of assessing the outcomes. The essence of student learning outcomes lies in focusing on the results you want from your course rather than on what you will cover in the course. Ask yourself how you will know when you have accomplished those outcomes

Cognitive Domain

Learning Outcomes Related To Knowledge

Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation

Student remembers or
recognizes information or specifics as communicated with little personal assimilation.

Student grasps the meaning behind the information and interprets, translates,
or comprehends the
information.

Student uses information to relate and apply it to a new situation with minimal instructor input.

Student discriminates,
organizes, and scrutinizes
assumptions in an attempt to identify evidence for a conclusion.

Student creatively applies knowledge and analysis to integrate concepts or construct an overall theory.

Student judges or evaluates information based upon standards and criteria, values and opinions.

Cite

Label
List

Enumerate

Identify

Imitate

Match

Name

Quote

Recall

Reproduce

State

Write

Convert

Define

Describe

Discuss

Estimate

Explain

Generalize

Identify

Illustrate

Locate
Paraphrase

Restate
Summarize

Apply

Chart
Compute
Demonstrate

Determine

Dramatize

Establish

Make

Manipulate

Prepare

Project
Solve
Use

Analyze
Compare
Contrast
Correlate

Diagram

Dissect

Differentiate

Distinguish

Infer

Investigate

Limit

Outline

Separate

Assemble

Create

Construct
Design

Develop

Formulate

Generate
Hypothesize

Initiate
Invent

Modify

Reframe

Synthesize

Access

Appraise

Conclude

Critique

Decide

Defend

Diagnose

Evaluate

Judge

Justify
Rank

Recommend
Support


Psychomotor Domain

Learning Outcomes Related To Skills

Observe

Model

Recognize Standards

Correct

Apply

Coach

Students translate sensory input into physical tasks or activities.

Students are able to replicate a fundamental skill or task.

Students recognize standards or criteria important to perform a skill or task correctly.

Students use standards to evaluate their own performances and make corrections.

Students apply this skill to real life situations.

Students are able to instruct or train others to perform this skill in other situations.

Hear

Identify

Observe

See

Smell

Taste

Touch

Watch

*Usually no outcomes or objectives written at this level.

Attempt

Copy

Follow

Imitate

Mimic

Model

Reenact

Repeat

Reproduce

Show

Try

Check

Detect

Discriminate

Differentiate

Distinguish

Notice

Perceive

Recognize

Select

Adapt

Adjust

Alter

Change

Correct

Customize

Develop

Improve

Manipulate

Modify

Practice

Revise

Build

Compose

Construct

Create

Design

Originate

Produce

Demonstrate

Exhibit

Illustrate

Instruct

Teach

Train


Affective Domain

Learning Outcomes Related To Attitudes, Behaviors, and Values

Receiving

Responding

Valuing

Organizing

Characterizing

Students become aware of an attitude, behavior, or value.

Students exhibit a reaction or change as a result of exposure to an attitude, behavior, or value.

Students recognize value and display this through involvement or commitment.

Students determine a new value or behavior as important or a priority.

Students integrate consistent behavior as a naturalized value in spite of discomfort or cost. The value is recognized as a part of the person’s character.

Accept

Attend

Describe

Explain

Locate

Observe

Realize

Receive

Recognize

Behave

Comply

Cooperate

Discuss

Examine

Follow

Model

Present

Respond

Show

Studies

Accept

Adapt

Balance

Choose

Differentiate

Defend

Influence

Prefer

Recognize

Seek

Value

Adapt

Adjust

Alter

Change

Customize

Develop

Improve

Manipulate

Modify

Practice

Revise

Authenticate

Characterize

Defend

Display

Embody

Habituate

Internalize

Produce

Represent

Validate

Verify

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